(a) For the first game either player may ask to roll for choice of seats, men, or dice. Automatic doubles are not played unless the players have agreed to use. double v — Backgammon Regel des Verdoppelungswürfels. Click on the "Double" button, if you hold the doubling cube and wish to double the stake value. Offline Backgammon That's right! You can now play Backgammon FREE and dive straight into one of the oldest and most strategy-intense board games ever!
How To Play American Acey-Deucey(a) For the first game either player may ask to roll for choice of seats, men, or dice. Automatic doubles are not played unless the players have agreed to use. One game my oponent rolled 7 doubles in 8 dice throws! Sep • grafi • Der Bug konnte von den Entwicklern noch nicht reproduziert werden. Offline Backgammon That's right! You can now play Backgammon FREE and dive straight into one of the oldest and most strategy-intense board games ever!
Rolling Doubles In Backgammon Navigation: VideoRolling doubles doubles your chance to error
The redouble after the accepting the double and then keeping the cube is called a beaver. The value of the game doubles automatically during the opening roll.
You can get an automatic double if both players get the same dice outcome or similar value in the opening roll. If you happen to get tied twice, then you double the value of the game twice.
So you can win more than one point even before you offer a double during the game. Double Rolls — When you roll doubles in backgammon you have a total of four moves to make.
In other words, if you roll double 5s, you can take four moves of 5 spaces using any combination of checkers. Jacoby Rule — This rule is more common among games in money play.
This rule promotes by Oswald Jacoby and was named after him. The idea behind this rule is to avoid a long backgammon game by waiting for one player to get a gammon rather than doubling for a single point.
The Jacoby rule states that gammons and backgammons will not give the extra points if a double has not been accepted by your opponent.
Share this post Facebook Twitter Google Pinterest. Backgammon Online: Good or Bad. The recommended moves for each of the double rolls will also be mentioned.
Knowing the best moves for each of the double rolls adds strength to your overall backgammon strategy. Let us begin with the double as a reply to the opening.
It might not seem much but there is a lot of opportunity for this in backgammon. This double roll lets you make your five point on the home board.
If it is possible then you should take it. But if your opponent leaves a blot on your four-point then you should use half to hit the blot and half of the double roll to cover.
Before getting started, of course, you'll need to set up a Backgammon board. Each player rolls a single die. The player with the higher roll goes first; if there is a tie, the players roll again.
The result of this roll is also used by the first player to make the first move of the game, though some players prefer to have the first player roll his or her dice for the first roll.
On each turn, you first roll both dice. After rolling the dice, you move one or more checkers if a legal move is available.
The number rolled on each die determines how many points you can move. Each die constitutes a separate move. For example, if you roll a four and a one, you can move one checker four spaces to an open point and a different checker one space to an open point, or you can move one checker five spaces to an open point.
If you choose to use both dice for a single checker, an intermediate point in this example, either four spaces or one space from the starting point must be open.
Type 2,4 into the Multiple Targets box above, choose 'Direct moves only' from the drop-down box, and press Roll!
That may seem counter-intuitive, but press Roll! The percentage is the same for any two numbers 1 and 3, 5 and 6, etc - try them and see.
There's a table of probabilities for getting back from the bar at the bottom of this page. This is mainly about your chances of getting two pieces off the bar in one roll, although it also applies where you're trying to cover a point move two pieces onto it , and you have shots from points that contain more than one of your pieces so you can include doubles in the range of possible rolls.
This time you've got two pieces on the bar, and again two open points to aim at. Type 2, 4 into the Multiple Targets box above, choose 'Two Direct moves' from the drop-down box, and press Roll!
Keen mathematicians will have spotted that the roll-count is the square of the number of target points, i. To get three or four pieces off the bar in a single roll you need a double and anyway, what are you doing with three or four pieces on the bar in the first place?!
This section is about trying to cover a particular point move two pieces onto it , when you have two or more points within range, each of which has only one of your pieces on it or from which you only want to move one piece.
In this calculation doubles can't count as possible rolls. Here you want to cover your six-point. To do so you'll need to move two pieces, so an indirect shot from 13 isn't possible.
Basically you need to make direct moves with two out of the three pieces on 7, 8 and What are the chances? The lesson of this is that to capture specific points you have to take risks by moving single pieces onto them as 'builders' but also as blots , then covering them next time.
The chances of the ideal, point-covering roll coming along are too small to wait around for it. This is why you see experienced players and computer programs making what look like reckless moves - they know they have to, in order to stand a good chance of building a position.
This is similar to the previous section, but with one major difference - it concerns your chances of being able to cover any point not just a particular one in a single roll, using the pieces you have waiting.
It's about the gaps distances between the points where you already have pieces, and far from being a long-shot, it's the bread-and-butter of play in the early stages of the game, when the table is still wide open and there are lots of points up for grabs.
For example, you start the game with pieces on points 6 and 8, two pips apart. If you roll two numbers which differ by 2 e.
Type 2 into the Multiple Targets box above, choose 'pip gap' from the drop-down box, and press Roll!
Now consider this position. The extra piece on your 9-point means that you now have pip-gaps of 2, 3 and 1 the latter the gap between 8 and 9.
Type 2,3,1 into the Multiple Targets box and press Roll! Even discounting which would just add to the stack on your 6-point , that's still a massive increase for just one extra piece in play.
To add doubles to the calculation allowing you to move two pieces from a single point , add a 0 to the list of gaps e. The lesson of this section?
Like the last one - you need builders, and you need them spread out.