Ein neuer Patch ist für Overwatch auf PC, PS4 und Xbox One verfügbar. Das Update bringt einige Heldenänderungen, die schon auf dem PTR. Developer Comments: The combined damage output of Torbjörn's secondary fire with his Overload ability was too high given his recently increased survivability. Overwatch: PTR - Torbjörn-Update und Pharah-Änderungen - Patch Notes. Overwatch: Torbjörn Quelle: Blizzard. um Uhr.
Overwatch Patch Notes 2.67 – Update 220.127.116.11 veröffentlichtGeschmolzener Kern. Torbjörn erzeugt Lachen geschmolzener Schlacke, die massiven anhaltenden Schaden verursachen (sowie Bonusschaden gegen. Overwatch: Langerwarteter Rework zu Torbjörn ist da, das kann Torbjörn Torbjörn erhält ein umfangreiches Update. Der Overwatch-Held wird sich zukünftig. Hier findet ihr alle Infos zum neuesten Update in den Patch Notes. In dieser Woche ist der nächste Patch für Blizzards Teamshooter Overwatch .
Torbjorn Update No longer a need to hammer things out. VideoTorbjorn Rework (Overwatch Animation) Plus, there was no-one better to look after his daughter in his mind. Movement is no longer prevented during activation. Against armor, the pools deal damage per second. However, if he's used up his Helix Rockets, he's much more vulnerable to your Turret at long distances as your Martin Schmidt Trainer will outpace his.
The studio is focusing on quality of life changes over creating new events, with a new social feature in the works that will likely come out sometime next year, and Kaplan hopes the Overwatch community will understand.
Share Tweet Submit Pin. A friendly Reinhardt is extremely helpful for keeping your Turret safe. That being said, you are just one member of your team, so you shouldn't always expect your Reinhardt to babysit your Turret and not protect anybody else.
Instead, if your Reinhardt is willing to keep your Turret safe, relocate it so that it's near the front lines with the rest of your team; that way Reinhardt can protect both your team and your Turret at the same time.
Roadhog can take a lot of your Turret's firepower and still survive, but his Scrap Gun can't deal much damage to it from a distance and his Chain Hook cannot grab it.
He'll most likely try to get behind your defenses to hook you away from the Turret and kill you so the Turret is easy pickings for him and his team.
However, if you manage to keep your distance, him soaking up damage can rapidly fill your Ultimate ability, and his slow mobility means Molten Core can hit him for a great deal of damage.
Overload is a useful tool against his Scrap Gun, potentially even helping you survive Roadhog's Hook combo. Wrecking Ball. Winston can block all firepower coming from you and your Turret with his Barrier Projector.
With a Barrier up at close range, Winston can zap the Turret with his Tesla Cannon and destroy it with relative ease, all while damaging you too in his weapon's wide cone of fire.
However, your Rivet Gun's alt-fire is exceptionally powerful at Winston's close range, especially when empowered by Overload, letting you deal significant amounts of damage if all your shots hit.
At long range, if he doesn't have a barrier up, you can pelt him with standard fire at a distance his Tesla Cannon can't reach.
Winston's damage output is significantly lower than yours at any range; if he tries to harass you and your Turret, fight back with your Rivet Gun and you may be able to fend him off or take him down.
Zarya can gather cheap energy from your Turret's automated fire, while boasting enough health to absorb its attacks without the aid of a barrier.
Her Projected Barrier can greatly aid another teammate looking to destroy the Turret too. If she has a full charge, she can run at it point black to shred it with her laser, or conversely she can peek behind corners and shoot her alternate fire at it.
While a Zarya isn't the biggest threat in the world, she's also a pain to kill, so expect to request assistance when dealing with her.
If you have a Turret already set up, it can deal minor damage to Bastion if it's walking past its view.
However, if an enemy Bastion is receiving Turret fire, it can either turn a corner and heal or, if no other enemies are around, transform into Sentry Configuration and mow down your Turret with its superior firepower.
This can be especially troublesome if you're defending an Escort mission, since the Bastion can simply ride atop the payload and fire away.
In situations where an enemy Bastion is already set up in position, it can be difficult to place a Turret without the Bastion noticing it and shredding it while it's still setting up.
All in all, Bastion is essentially a superior Turret who can aim, so either simultaneously attack him to take him down or regroup with your team.
At a distance, Genji can heckle your Turret with his Shurikens, which suffer no damage falloff. However, this damage is minor enough that you can keep hammering your Turret without worrying about its destruction.
While Genji can grab the attention of the Turret and reflect its damage back at it, he cannot reflect enough of its own fire to destroy it.
If he's not reflecting, Genji is easy enough for your Turret to take out if he's not careful. In a direct fight, Genji has the upper hand, so try to keep your Turret up before he gets the chance to close the distance.
If he does approach you without a Turret up, it's a good idea to throw down a Turret; even if the Turret takes some time to set up, the Genji will have difficulty killing you while taking gradual damage from the Turret.
Hanzo's Sonic Arrow doesn't affect buildings, and as such he cannot warn his teammates of the exact location of your Turret.
However, it can still mark you, and if you're babysitting your Turret, it will be easy enough for the enemy team to intuit its position as well.
With his extreme range, Hanzo can easily peek his head around corners and fire potshots at your Turret to take it out without letting it retaliate.
Conversely, with Storm Arrows he can hit your stationary Turret with a burst of damage before it can gun him down. If facing a Hanzo, try to keep your Turret behind a barrier or another form of cover if possible.
Junkrat's specialty is firing powerful shots with the downside of low accuracy. However, against a stationary target like your Turret, his low accuracy is a non-issue, making him one of your greatest foes.
He can either lob grenades in a large arc from a distance or pop them around corners to make quick work of not only your Turret, but you as well if you're caught in the blast.
If you're being harassed by a Junkrat's explosives, let your team know; if they can't deal with him, be ready to abandon your Turret if necessary.
His low mobility can make him a prime target for Molten Core, unless he has a Concussion Mine ready, in which case he can use it to flee from your Ultimate.
At a distance, McCree has an advantage as he can peek out of a corner, shoot a powerful revolver shot, then hide once more. If his focus isn't on you, though, his light health means your Turret can kill him quickly enough.
His Flashbang does affect your Turret, so be extra wary about being caught by surprise by McCree. If you're caught in the Flashbang as well, the McCree will have to pick who to kill with Fan the Hammer, since one clip most likely can't take out both of you.
He'll most likely go after you first due to the turret's immobility. If you hear Deadeye activating, rather than continuing to repair your Turret, it's best to run for cover to make sure you and your Turret aren't both shot down.
Mei can wall off the Turret to cut off its line of sight, and her Endothermic Blaster is capable of freezing it like an enemy player. Her Icicle can also be used to destroy your Turret from further range while it attacks other targets.
But her options are limited, and often times blocking off the Turret just creates a stalemate where neither side can attack one another.
If Mei tries fighting you and your Turret at close range, space yourself from it so you don't both get frozen and attack back with your Rivet Gun.
Mei specializes in ambush tactics and one-on-one fights; she can't handle two opponents at once, even if they're just you and your own Turret.
A Mei using Cryo-Freeze is a prime target for Molten Core; while she'll be immune while in her ice cube, as soon as she leaves it she'll be surrounded by a pool of magma with no way to get out of it other than to wade through it.
Blizzard lead designer Geoff Goodman revealed his team is working to change up Overwatch 's Torbjorn in a big way.
The plan is to make Torbjorn more offensive, by removing Molten Core and giving him the ability to toss his turrets out. In an interview with VG , Goodman said, "With Torbjorn, the issues we're trying to solve are that he's a little overly defensive focused.
We need him to be more viable on offense in a non-payload situation. It doesn't mean he needs to be equal on offense, but we need him at least to not be a troll pick.
Goodman doesn't want players who use Torbjorn to bounce back and forth between being useless and being useful.
Now gives players a bonus resurrection charge. Resurrect Cast time increased from 0 seconds to 1. Valkyrie While active, Resurrect no longer has a cast time.
No longer grants a bonus Resurrect charge. Duration reduced from 20 seconds to 15 seconds. Healing per second increased from 50 to Fade Transparency increased the closer you are to a target.
Total healing increased from 50 to Projectile speed increased from 16 to Projectile duration reduced from 10 to 7 seconds.
Healing per second increased from 65 to Protective Barrier Cooldown reduced from 12 seconds to 8 seconds.
Protective Barrier Health reduced from to Fortify Cooldown decreased from 10 seconds to 8 seconds. Fortify Cooldown increased from 8 to 10 seconds.
Snare duration reduced from 1 to 0. Increased sound effects volume. Radius reduced from 7 to 4 meters. Projectile speed increased from 20 to Radius increased from 4 to 5.
Projectile speed reduced from 30 to Fusion Driver Projectile speed increased from 90 to Rocket Launcher Attack speed increased Lowered recovery time between shots from 0.
Damage redistributed between explosion and impact Explosion damage reduced from 80 to Impact damage increased from 40 to Impact damage decreased from 55 to Regeneration rate reduced from 50 to 35 per second.
Barrage Duration reduced from 3 to 2. Spread pattern adjusted. Always travels up inclines and around the payload. Rocket Hammer Damage increased from 75 to Chain Hook Targets are now pulled to a location 3.
Cooldown increased from 6 to 8. Clip size increased from 4 to 5. Scrap Gun Spread pattern adjusted for both primary and secondary fire.
Horizontal recoil decreased slightly. Damage per projectile increased from 6 to 7. Recovery increased from 0. Accretion Explosion damage increased from 50 to Gravitic Flux Intro cast time increased from 0.
Gravitic Flux High gravity effect duration reduced from 1. Experimental Barrier Regeneration rate reduced from to per second.
Now has a 1 second cooldown after recalling the barrier. Initial 0. Kinetic Grasp Cooldown reduced from 13 seconds to 10 seconds. Impact slow duration reduced from 0.
Accretion Explosion damage reduced from 60 to Cast time reduced from 0. Regeneration rate reduced from to 80 per second. Kinetic Grasp Cooldown increased from 10 to 12 seconds.
Soldier: Significantly Increased bullet spread recovery time. Maximum bullet spread increased from 2. Sprint Delay before you can fire the weapon after using Sprint reduced from.
Tactical Visor Can target RIP-Tire and Immortality Field. Constant recoil added. Bullet damage reduced from 20 to Ammo increased from 25 to Stealth Sound effects and VO distance has been reduced to 15 meters when Sombra enters or exits Stealth.
Translocator Cooldown reduced from 6 seconds to 4 seconds. Hack No longer gains ultimate charge from health pack healing.
Now disables the following abilities: Genji—Cyber-agility. Hanzo—Wall Climb. Pharah—Hover Jets. Mercy—Angelic Descent. Machine Pistol Machine Pistol spread reduced from 3 to 2.
Translocator Duration increased from 15 seconds to 20 seconds. No longer can contest objectives while invisible.
Translocator Now lasts indefinitely. Can now be destroyed has 5 health. Radius reduced. EMP Activation time increased from 0.
Photon Projector Primary Fire Range has been increased from 5 meters to 7 meters. Sentry Turret Turrets that can be carried have been increased from 3 turrets to 6 turrets.
The update also adds a new colorblind option, giving you nine different colorblind options to use for enemy and friendly UI.
The highlights for shields and barriers have between tweaked for easier readability, and health bars will become visible if an entity they create like one of Torb's turrets deals damage.
Other changes include minor tweaks to Brigitte, Doomfist, McCree, Pharah, Mei, Orisa, and Soldier The timer has also been adjusted for both Assault and Escort maps, giving players less time to setup but more to assemble the team.
Besides Torb, Pharah got the most dramatic updates with a lot of changes to her rocket launcher knockback, explosion damage, and attack speed.
All of those changes come alongside Overwatch's big seasonal event, which comes with a bunch of new skins and other cosmetic items to collect.
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It even has generators and a fire pit.Torbjorn will be the next Overwatch hero to receive an overhaul, according to a new developer update from Blizzard. Some of his familiar abilities, such as his turret and Molten Core ultimate. Story Update: A Letter From Torbjörn to his Wife Blizzard Entertainment February 24, Welcome to Story Update, the official lore archive of Overwatch. This ever-evolving database will give you top secret clearance to a classified collection of art, footage, and decrypted documents. Torbjorn’s gun will be getting changes too, but we don’t know what they will look like yet. Today’s game update also teased some more updates coming to the game, including changes to Pharah and. Hot on the heels of the massive Symmetra rework, Torbjorn will be the next Overwatch hero to get the full overhaul treatment. In the latest developer update game director Jeff Kaplan gave some details on the next major patch, which will include the Torbjorn update as well as numerous balance changes and the start of the annual Halloween event. Dealing damage to things other than players (like Torbjorn’s turret or Symmetra’s teleporter) no longer charges ultimate abilities. Ultimate costs have been increased by 25% for all heroes. - 2/28/