Roshan Defense. Now the Fate of Roshan is in one hand, and in the other - Power over the whole EarthSaloMandr Dota Imba - scripting. sybilization.com verzeichnet im Mai über 1,5 Millionen registrierte Benutzer sowie eine Million DotA Allstars brachte auch das Bossmonster Roshan. Sie sind an der richtigen Stelle für roshan dota 1. Mittlerweile wissen Sie bereits, was Sie auch suchen, Sie werden es auf AliExpress sicher finden. Wir haben.
Kommt das gruselige Diretide Event in Dota 2 zurück?courier, immortal. Golden Baby Roshan. 1. Schlüssel. 0. 0. Eine seltene und glanzvolle Trophäe, vergeben an die schnellsten Vernichter von. MMZ Dota □ - Roshan Limited Edition Statue 1/6 Scale PVC Action-Figur: sybilization.com: Küche & Haushalt. Would you have to max your healing ward first and rush lifesteal? I know you wouldn't normally build like that, but I am just saying how early has any one ever.
Roshan Dota 1 Dota 2 Roshan Beginner Guide & Basic Infos: VideoDOTA - HOW TO KILL ROSHAN IN 4 MINUTES (URSA FAST AEGIS)
Useless Melee Cores: These heroes are core to your overall composition and end-goal, not to your level 1 Roshan scuttle.
Same rules as before: keep your melee count under three. Antimage Dark Seer Doom Elder Titan Kunkka Lifestealer Meepo Pudge Slark Spectre Timbersaw Tiny.
If you really require them for your team, just remember to keep the total melee count under three. So what does this leave us with? Well it means we have 30 supports available that are viable in some manner or another are not ever liabilities , 46 viable core heroes, and only 25 heroes that are generally completely useless.
And of these 25, 10 of them could at least serve to break the spell-block if you had a need, serving some use.
I believe this tactic is viable and its application should be explored at all levels, drafts-allowing. The big caveat I keep mentioning is the draft.
Initial Drafting Concerns: Drafting: what do we do? The first dynamic as far as the team not Roshing is concerned with is how they safely stop the Roshan attempt they suspect the other team of concocting.
If you walk in with one hero, the Roshing team might be able to just focus them for a quick first-blood. The Roshing team should absolutely have at least an Bbserver Ward up, if not a Sentry as well.
Walking in with your entire team could be suicide as well if the other team is camping outside. So what gives you safe ways to look inside?
Our opponents are constantly trying to find the reason behind our every move in the draft. One possible solution is to just pick Clockwerk first.
When do we pick him? Well if our opponents have picked or look like they might pick a carry who can be easily controlled by Clockwerk, we can pick him as soon as possible.
How can we ban him without being suspicious? See the kind of thinking you have to employ during the draft?
Who else can get vision of the pit? How about Mirana? In addition to the hero herself being flexible, if we pull off the level-1 Roshan attempt we have some leg-room for some silliness anyway.
Timbersaw actually can easily get vision and do a little damage to everyone in the pit with his Timber Chain by grabbing a tree to the east of Roshan from the western side of the pit, but would be stuck on the highground after.
So be mindful of their entire composition. Keep Magnus in mind as well. Skewer at level 1 is acceptable for both an offlane and mid Magnus, and it can push one or more of your heroes into the trees above the Roshan pit getting them stuck in most cases; while Magnus will still be in the pit.
Queen of Pain and Puck both come to mind. Neither hero offers anything vs Roshan qop can break spellblock every 20s , but both being ranged prevents them from being liabilities at least.
This is why drafting is a bitch. If they do grab him you can still try the Roshan attempt, but the moment you get vision of him with your ward you have to get the hell out of Dodge.
Phantom Lancer and Naga Siren can both create illusions at level 1 to scout you with. Naga is a very common pick currently, albeit usually as a support who levels either Riptide or Net at 1.
Sniper is also an extremely rare pick at competetive level. A level advantage on him would be a big deal however you lane him. She can also roam with an initiating lane support such as Rubick, so you might be able to anticipate this pick depending on their draft.
Spectre has moderate popularity currently, and most commonly is associated with very defensive supports, such as Jakiro, Rubick, Treant Protector, and Shadow Demon.
Potentially worth a ban at the end of the draft if they lack a carry. Entangle is a good strategy to bank on.
It does nothing for us against Roshan either. Tinker can annoy Roshan with March, similarly to how Alchemist can.
Keeper of the Light similarly can agitate Roshan and obtain vision of hit enemies with Illuminate. Dazzle could potentially scout by applying Shallow Grave on himself before entering.
Ice Vortex first Ancient App best Ancient App right? Keep the most commonly drafted problematic heroes in mind, and try to draft in a way that either directly denies them to your opponent or dissuades them from picking them at all.
If you pick or plan to pick a hero that gives your team really strong teamfight e. Anything with an aoe effect is likely to give you a hard time.
They need another support, so consider banning Jakiro. He syncs well with the Shadow Demon and is going to give you more trouble in the pit than say, Chen is.
Hero Priority Drafting Concerns: Now— who do we prioritize? Just had a game where the other team did a level 1 roshan right from the start.
I am thinking this is an exploit. Still waiting for the replay to become available. I mean, is this something that's possible? Showing 1 - 15 of 25 comments.
Admiral Burps View Profile View Posts. Yes it's possible. Fuchsia View Profile View Posts. Perfectly possible, the only way to mitigate it is to learn lvl 1 rosh combos and then counter them when you come across someone doing it.
Damage Physical. Roshan has a chance to stun on attack. Notes: The proccing attack first applies the debuff, then its own damage.
The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
It can be lifestealed off of, but it is not considered by crit or cleave. It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
Adds an average of 7. Damages, but does not stun wards. Fully affects buildings. Bash uses pseudo-random distribution.
Ability No Target. Damage Magical. Roshan slams the ground, damaging and slowing all nearby enemies. Slam's damage will increase every minute. Cast Animation : 0.
Slow persists if debuff was placed before spell immunity and when not dispelled. Notes: Slam first applies the debuff, then the damage.
Roshan only casts Slam when there are 3 or more enemy units within the radius. Damage increases by 10 every minute since the first creep spawn.
The first increase happens just as the first wave spawns. This is how much damage the Slam deals before reductions at certain game times: 10 Minutes: damage 20 Minutes: damage 30 Minutes: damage 40 Minutes: damage 50 Minutes: damage 60 Minutes: damage 80 Minutes: damage Minutes: damage.
Strength of the Immortal. Interval in Minutes : 1. Notes: The first armor bonus is granted as the first creep wave spawns, and then every minute onward.
The armor is provided by a 1 radius aura. This means it can also affect other neutral creeps when close enough to Roshan.
The aura's buff lingers for 0. The phased status is given to him as he spawns. All other bonuses are granted every minute after the first creep wave spawns.
The bonuses persist through his death and keep on increasing while he is dead. Their spells deal full damage if they can cast.
The extra attack speed causes Roshan to attack exactly once per second. Batrider — Flamebreak Batrider — Firefly Battle Fury — Quell Chen — Holy Persuasion Death Prophet — Spirit Siphon Doom — Devour Doom — Infernal Blade Drow Ranger — Gust Elder Titan — Earth Splitter Enchantress — Enchant Enigma — Midnight Pulse Keeper of the Light — Blinding Light Lifestealer — Feast Lifestealer — Infest Naga Siren — Song of the Siren Necrophos — Heartstopper Aura Razor — Eye of the Storm Spectre — Dispersion Spirit Bear — Entangling Claws Tidehunter — Anchor Smash Troll Warlord — Whirling Axes Melee Troll Warlord — Whirling Axes Ranged Warlock — Fatal Bonds Winter Wyvern — Arctic Burn Zeus — Static Field.
Ancient Granite Golem - Granite Aura. Bloodseeker - Bloodrage. Does not heal when a Bloodraged unit kills Roshan, or any unit kills a Bloodraged Roshan.
Dazzle healed 3 times total for about total health healed across the two heroes and one damaged Treant tanking Roshan. Furion bought a ring of Basilius which helped them tank.
The smart thing Alliance did this game however was to send the first spawn of Treants to scout the enemy in their jungle, giving Mouz the impression that they were not killing Roshan, dissuading them from checking the pit.
This means that Axe and Luna tanked Roshan until Furion could create more Treants, relying on Salves until then. Additionally note what could have happened if Mouz had engaged Alliance in the pit anyway.
So ultimately they successfully grabbed the free Roshan using about 1. Note however that Alliance had 4 ranged heroes. And in this case they allowed Roshan to Slam them in a controlled manner to get the most out of their heroes prior to the second set of Treants coming out— the damage of which was healed by Shadow Wave.
Then they fell into extremely advantageous lanes and crushed all three lanes. Their draft gave them very strong midgame pushing capacity with which they compounded their early advantage and swiftly ended the game.
Alliance vs DK; G-1 League; Match ID: replay requires tournament ticket. Alliance picks Lone Druid, Ogre Magi, Leshrac, Beastmaster, Ursa.
They further add haste by teleporting to the pit immediately. Note that even with their haste that their opponents were only about 5 seconds away from engaging, and they did not even speed up their scout with a Smoke.
In this case, if DK had caught them in the pit, it seems likely Alliance would have been defeated. This is great for sustained damage over time, but insignifcant in a quick exchange with the enemy team.
Their only source of control at that point came from Leshrac. Even after taking Roshan at level 1 the game proceeded to take another hour before Alliance could defeat their opponents.
Theirs was an advantage which could not be compounded early. At the same time DK had a three-damage-core lineup which could keep up easily over the course of a long game— thus making it difficult for Alliance to end the game.
The lesson to be learned here is to carefully assess the weaknesses to your composition during the draft. Their other two second-phase bans were very appropriate: Keeper of the Light who offers tremendous anti-push, and Clockwerk who offers a great deal of control against the immobile Ursa.
Juggernaut offers push, but not so much anti-push. Gyrocopter on the other hand gave DK a significant amount of anti-push which slowed Alliance down.
Alliance vs Orange; The International 3; Match ID: This match has the current drafting format, so I will analyze the complete draft.
First-Pick Orange bans Lone Druid and Chen in their first-phase bans. Alliance bans Visage and Naga Siren. Visage offers a lot of power at level 1 such as in level 1 Roshan bait engagements… , and Naga Siren can prevent the compounding of advantages with the incredible stalling and resetting capacity of her ultimate.
Orange grabs the incredible initiator Batrider— a solid, standard pick. Alliance responds with Wisp and Furion, securing their next best offlaner and a strong global ganking presence.
Both of these heroes coincidentally are great vs Roshan at level 1. Orange takes Lifestealer, a strong midgame focused carry with built-in magic immunity protection from Wisp ganks potentially.
Second phase bans: Orange removes Enchantress, who offers pushing power in addition to that of Furion, and also bans Weaver, a flexible carry or offlaner whose kit renders him unkillable at the hands of Lifestealer.
Additionally Alliance is known to run a jungler often when they use Wisp to help give Wisp his ultimate early, and this largely denies them that opportunity.
Alliance picks Puck, a strong mid-laner and powerful initiator— a hero who can set up ganks for Furion and Wisp. Orange picks Rubick, a solid lead-stun support.
Alliance picks Venomancer, an aggressive support who is decent at level-1 Roshan attempts. This uncommon pick is even less common with the highly defensive support Wisp, and in conjunction with the Furion pick could make Orange suspicious of a level-1 Rosh attempt by Alliance.
Orange picks Templar Assassin, a midlaner strong vs Puck, and a hero who can be difficult to gank. Orange bans Anti-Mage, a hard-to-kill carry whose split-pushing power matches the elusive quality of most of their picks.
Alliance picks Ursa, a strong level 1 Rosh carry. Orange picks Storm Spirit, ostensibly a fourth farming hero— making their composition very greedy.
Notice that Orange has not a single hero who can safely scout the pit. Both teams bee-line towards Roshan, Alliance Smoking up.
Orange get out of position and Alliance descends upon them from behind, getting two kills for free.
Orange was equally surprised, since they lacked any capacity to safely scout— their error. Note however that they still grabbed an early advantage that their highly midgame focused composition could best compound.
The game ended within 20 minutes. The way they laned their greedy lineup was with an aggressive Naix dual lane against the solo Furion, mid Templar Assassin, jungle Batrider, and solo Storm Spirit.
The next best solo hero who can also scout the Roshan pit safely is Windrunner. What would she have given Orange?
Who else could they have picked? Beastmaster would fulfill many of the qualifications I just gave Windrunner, minus the escape. Frequently his offlane usefulness is just in stacking ancients anyway.
They definitely have the capacity to farm stacked ancients relatively early to give their solo levels with either or both Templar Assassin or Lifestealer.
Another possibility is Tinker, whose March could scout the pit by agitating Roshan from a safe distance, and could be used to farm stacked ancients safely.
I hope to have hilighted the importance of drafting carefully and intelligently with regards to using or facing a level 1 Roshan team. There are enough heroes which can safely scout the pit that it should be possible to include one in your draft without compromising your intended strategy.
Not good or practiced at drafting? Not really getting much out of my long analyses of all the various aspects of drafting? Obviously what I decide the opponent picks and bans is subjective, but should give you insight as to what you might be able to expect your opponent to get out of your draft.
Your goal composition is Lone Druid Juggernaut Viper Leshrac Vengeful Spirit. Note: you must TP to Roshan to complete this in time.
Your pick 2: Juggernaut reasoning: This is the crux of our lineup— the two most important cores to our team. They are the reason our 5man pushing lineup will be so strong.
Furthermore Chen is actually a good pick for them because he allows Wisp to get levels while having some defensive lane presence if necessary. And if they do end up picking Chen the last thing they want is an Enchantress stealing his creeps.
Their ban 4: Puck reasoning: Puck is a strong midlaner who would add some pushing power and ostensibly much needed initiation to our team.
He would give them a stronger 5-man presence with spells that could disrupt or delay our pushes— namely Meteor, Defeaning Blast, Tornado, Ice Wall, and he would give them more split-push power with his Forge Spirits, and would also add more global power with Sun Strike.
Your pick 3: Leshrac reasoning: Strong, flexible support who gives us a good aoe stun against Roshan and their team. Lightning will give us some anti-push, and Edict will enhance our pushes.
This lets us wait to pick up our mid hero as well. Their pick 3: Queen of Pain reasoning: They need a hero who can kill with burst damage because our Healing Ward will prevent kills from sustained damage.
She also gives them some more split push and anti-push, and is a strong mid hero in general. Her ganking potential also fits the Wisp Furion picks.
Our supports are going to be harder to snipe due to the level advantage. Our mid hero is going to be a lane dominator starting out with a level advantage.
Your pick 4: Viper reasoning: Viper is the only hero who can fulfill all of the following: mid hero who offers us extra damage vs Roshan, can win the lane vs Queen of Pain, and is a suitable Mek farmer.
The last one is the most limiting constraint on who we can pick, but is a very important factor given our strategy. Entangle goes through BKB.
Your ban 5: Jakiro reasoning: He gives them aoe control and stalling power. Their ban 5: Venomancer reasoning: He would give us a very aggressive set-up slow in-lane, more pushing power later, and coincidentally is good vs Roshan.
The armour reduction component also syncs well with our high physical damage. Enigma gives them split-push, teamfight, a mek farmer, and great synergy with Sven.
It will be difficult for them to get the most out of their Wisp pick. We should be able to win every lane: Sylla 1v1 Furion, Viper 1v1 Queen of Pain, trilane vs dual lane.
Our supports can roam at any point to either harass Enigma or try to gank Queen of Pain. Our strongest timing window opens up at the moment he finishes Radiance.
If Lone Druid somehow ends up with a poor start and decides to abandon the Radiance attempt, and switches to Maelstrom, our Leshrac will have to level Lightning and forgo Edict altogether to give us some semblance of anti-push.
Lone Druid: Luna Juggernaut: Troll Warlord, Gyro Leshrac: Lina, Jakiro, Centaur, Alchemist support , Witch Doctor Viper: Templar Assassin, Clinkz, Bristleback Vengeful Spirit: Venomancer, Visage, Ogre Magi, Undying, Abaddon.
You must TP to complete this in time. Their ban 2: Lifestealer reasoning: Since we denied them the best initiation that goes through magic immunity Naix possibly offers them a problem in teamfights.
Before patch 7. Since Patch 7. Now, only one item drops at a time either its a Refresher Shard or a consumable Aghinam Scepter.
Aghinam Scepter enhances the abilities of the hero that picks it. Any Dota 2 hero can use it, and the best part is that it does not occupy any space in the inventory.
It helps Roshan to block one targeted spell every 15 seconds. Each Bash applies extra 50 damage to the hero. Slam is also a Passive ability of Roshan — it is a magical attack.
In this attack, Roshan hits the ground, damaging and slowing all nearby enemies. Slam deals damage in a radius of , it has a cooldown of 10 seconds.
Slam first applies the debuff, then the damage. Strength of the Immortal is also a passive ability of Roshan.
It saves Roshan from the imminent attacks! Roshan gets stronger after every minute — it is efficient to kill him in the first minutes.
After every death, he gets stronger and is harder to kill.Spirit Breaker - Greater Bash. Their pick 1: Visage reasoning: Strong support who is durable in later teamfights and provides strong burst damage in lane and in teamfights. All rights reserved. Sie sind an der richtigen Stelle für roshan dota 1. Mittlerweile wissen Sie bereits, was Sie auch suchen, Sie werden es auf AliExpress sicher finden. Wir haben. Großartige Neuigkeiten！！! Sie sind an der richtigen Stelle für roshan dota 1. Mittlerweile wissen Sie bereits, was Sie auch suchen, Sie werden es auf. MMZ Dota □ - Roshan Limited Edition Statue 1/6 Scale PVC Action-Figur: sybilization.com: Küche & Haushalt. Would you have to max your healing ward first and rush lifesteal? I know you wouldn't normally build like that, but I am just saying how early has any one ever. Leshrac: Ranged and can proc spellblock with Split Earth for a 2s stun every 9s up to 3 times total; can proc spellblock with Lightning Storm; Edict negligible damage after both Aqueduct Race Track and armour reductions— yay composite damage. Creep Stacking Jungling. Gyrocopter: Ajax Reinigungsmittel and can proc spellblock Hercules Juego Homing Missile; Rocket Barrage insignificant damage. Naga is a very common pick currently, albeit usually as a support who levels either Riptide or Net at 1. Categories : Jungle creeps Ancient units. She also gives them some more split push and anti-push, and is a strong mid hero in general. Spell Block Bash Slam Strength of the Immortal. Skeleton King: Lifesteal aura. Their pick 4: Chen reasoning: They concede to leave our Lotto This Saturday alone, Roshan Dota 1 opt for a defensive trilane of their own to give them more xp. Everything you need to know about Roshan: Which Items does he drop, how often does he spawn? See the kind of thinking you have to employ during the draft? Empire of Language- Prelude-Metaphors, Humanities, and Discipline. He syncs well with the Shadow Demon and is going to give you more trouble in the pit than say, Chen is.