(MST/sybilization.com) - Mit Speed Dreams können Racingfans jetzt die erste freigegebene Betaversion des Open-Source. Speed Dreams kostenlos downloaden! Weitere virengeprüfte Software aus der Kategorie Spiele finden Sie bei sybilization.com! Speed Dreams Englisch: "Speed Dreams" ist ein kostenloses Autorennspiel, das auf dem Open-Source-Spiel Torcs basiert.
Speed Dreams: Racing Simulator für PC und LinuxOpen-Source-Motorsportsimulation basierend auf TORCS; bietet verschiedene Rennmodi, Strecken, Fahrzeuge und Erweiterungsmöglichkeiten; das. Speed-Dreams-Logo, eine TORCS-Abspaltung. TORCS (The Open Racing Car Simulator) ist eine freie Autorennsimulation, verfügbar für Linux. Speed Dreams Englisch: "Speed Dreams" ist ein kostenloses Autorennspiel, das auf dem Open-Source-Spiel Torcs basiert.
Speed Dreams Planet Casino: 50 Freispiele ohne Speed Dreams. - Thanks for helping keep SourceForge clean.Es stehen beispielsweise Supercars, GT1-Wagen und Grand-Prix-Fahrzeuge zur Verfügung. My first Speed Dream wheelset featured hubs that were wider than any, the rear employed triplet 36 (24 drive side and 12 left side) spoking, and they won the "Rider's Choice" award on sybilization.com Other message-boards and review sites popped up over the next few years, making advertising redundant. Speed Dreams is an open-source racing game based on the classic TORCS, but with substantial improvements such as new cars, vehicles, and better artificial intelligence, all of which make an awesome experience for casual gamers. The first thing to keep in mind about Speed Dreams is that the game can be played using all kinds of devices: keyboard, mouse, Xbox controller, wheel and pedals, and even a joystick. Speed Dreams Cars. Unoficial (usermade) Speed Dreams car-mods. This package contains car-mods for the open source racing game Speed Dreams. We currently count 66 playable cars in this package. Download it now! Included car-mods previews. Contact informations. If you want to add your mod to this repo, or for any info about it feel free to contact us!. Speed Dreams: an Open Motorsport Sim. Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially forked from TORCS, it has now reached a clearly higher realism level in visual and physics simulation, thanks to its active development team and growing community. It mainly aims to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, while constantly. Speed Dreams is a 3d cross-platform, open source motorsport simulation and racing game. It is released under the GNU General Public License (GPL). Speed Dreams is a fork of the open racing car simulator Torcs, aiming to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, as well as constantly improving visual and physics realism.
I called Dave up and he talked me through my purchase by determining my ride style and weight. We decided on Stan's ZTR Crest 29er rims with Chris King hubs for my carbon HT.
The turnaround time was less than a week. Wheels were shipped next day and came professionally packed. I ordered the wrong axle with my front hub and he had the correct one in the mail right away.
Kind of wish I could go ride with this dude- he's very personable and knows his stuff. Just finished my first season on these wheels and they are still true.
Thanks Dave! I've had this wheelset since I never had to true it once. They're still going strong after all these years.
Call him, and you won't be disappointed. Also, they are much cheaper than the factory or boutique wheels out there, but built so much better.
It has been observed by mechanical engineers that the tensioned spoked wheel is one of the strongest structures, for its weight, that is known to man!
More than the sum of its parts, tension is the invisible component that gives the wheel such exceptional load capacity.
This is a reference game in free software, but with better support and faster updates it might perhaps be higher. In my opinion, and this I say personally, I think they should provide better support to both users and collaborators.
It is also important that the information shown on its official website be up to date, as it doesn't show the current status of the project and its download links fail or correspond to very old versions.
It is also important to give to the Linux user a simpler way to install the game. Currently Linux users have to build the packages in a complicated and tedious process, while Windows and Mac users have installers.
Currently there is a Flatpak package of version 2. The developers are very stupid people. This spoiled the beautiful game, such a small piece.
What's the twist machine mouse pointer? What kind of nonsense at all? Most of stupidity in my life seen. I would like to add the program to your site, but after testing generally removed from the list to add.
So why we can't use it for controls? It is released under the GNU General Public License GPL. Speed Dreams is a fork of the open racing car simulator Torcs, aiming to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, as well as constantly improving visual and physics realism.
USR by Andrew Sumner and Simplix by Wolf-Dieter Beelitz at last real AI opponents! Jaeger, and many many other small visual improvements, experimental Simu V3 physics engine by Christos Dimitrakakis, many menu improvements support for grid shifting, optimized track select load time, category filter when selecting driver, more infos in results and standings boards , and much more We are active users at ubuntuusers.
Speed Dreams is a fork of the famous open racing car simulator Torcs, aiming to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, as well as constantly improving visual and physics realism.
Speed Dreams inherited from TORCS the possibility to accelerate and slow down the simulation; release 2. The whole artwork shipped since version 1.
Speed Dreams makes an extensive use of plain-text files throughout its content. As for 3D models, there was maintained the.
Although changes to the file formats introduced new features, backward compatibility was preserved: Speed Dreams can load cars, tracks and robots designed for TORCS.
The opposite is only partially true, as TORCS can't handle the unknown parameters from Speed Dreams. Speed Dreams inherited from TORCS the handling of some graphics features such as custom 3D wheels, working lights front, rear, brake and reverse and glowing brake disks ;  new features introduce support for animated drivers and steering wheels , first used on the Grand Prix class cars, and improved environment mapping for more realistic reflections.
As there isn't support for dynamic shading, each car defines a shadow image that is projected under the car's model.
Since version 2. A static preview of the car's appearance is displayed during the car's selection: a special "garage" track was created with the purpose of shooting preview images.
Available cars are grouped into categories , usually containing 6 to 8 models of comparable performances and size.
Release 2. There are 26 more cars under development inside Speed Dreams ' SVN repository, covering various classes of open wheel racing.
Some models available in Speed Dreams , and especially the content inherited from TORCS, are inspired from the design of existing racing cars; in order to avoid possible legal issues, the names of manufacturers, of brands and of models were replaced by fictional ones before release 1.
These sections are customizable in terms of width, graphics, physics behaviour, etc. Traditionally, TORCS tracks had been divided in 3 categories: road, dirt and oval; the Grand Prix Circuits category was newly introduced in Speed Dreams to gather the available race tracks.
Text files describing the track's structure and 3D model are often too intricate to be edited as plain text; hence the need of external tools developed to help with track creation.
The most popular graphical track editor, originally developed for TORCS in Java by Charalampos Alexandropoulos, features slider widgets to edit most parameters and a real-time 2D preview of the track's wireframe appearance; as a downside, it doesn't support parameters newly introduced in Speed Dreams , such as the ones related to the dynamic sky dome.
A new track editor, by Mart Kelder of the Speed Dreams team, is under development inside the SVN repository of the main project.
This tool supports the use of heightmaps and object maps to enhance the quality of the final result. Official tracks of the Speed Dreams 2. While the.
An application for automated track generation, named "Interactive Track Generator for TORCS and Speed Dreams", was developed at the Dipartimento di Elettronica e Informazione ICT of the Italian Politecnico di Milano university.
The generator was tuned with the help of human interaction and produces a continuous on-line stream of new track outlines, each with a set of different scenarios available.
As of version 2. Due to the new graphical and physical features, computing power required has risen compared to TORCS. Yet, the use of PLIB, which doesn't need support for OpenGL 2 , still lets Speed Dreams run on old - back to - video cards.
In order to increase the performance of the simulation, dual threading was introduced in version 1. The core architecture, which is still quite the same of TORCS, features a flexible structure that loads as separated modules the components of the simulation, such as the physics, graphics and robot engines.
Another legacy from TORCS was the need of freealut, which was removed after version 1. An SDL-port of the code, in order to get rid of the need of freeglut , was active from October to February , when it was merged with the main project's trunk; however, in some distributions freeglut still figures as a dependency for the Speed Dreams packages.
The ENet library was used during the development of network play; while this feature was not released in version 2. In the first months since the project's birth, the build system was moved from make to the more advanced CMake.
According to the community leaders, the project was born as a reaction to the slow development pace and the lack of willingness to integrate some new features, like Force Feedback, into TORCS code.
At start the team was composed by only two developers, both from France; by the end of it had been joined by 5 more members, mostly old TORCS contributors who shared the above frustration.
Accessions didn't cease during the following years, and release 2. The content of the r branch of the TORCS CVS repository was forked into a new SVN repository on 14 September After a year of development, in August the development team decided to sever ties with the parent project: there followed a long discussion about a new name to adopt, in which " Speed Dreams " was selected by means of a developer community vote.
The development of the next version was started immediately after the release, and four months later the first alpha of Speed Dreams 2.
According to the release plan, the final release should have been delivered by the end of ;  however, development progressed more slowly than expected, and only after 18 months, 5 development releases and more than 2, code changes a release candidate of version 2.
Fotostrecke: Speed Dreams - kostenloses Open-Source-Rennspiel. Die CHIP Redaktion sagt:. Für ein Open-Source-Spiel ist diese Rennsimulation sehr gut gelungen.
Im Gegensatz zum Original Torcs bietet "Speed Dreams" mehr Strecken, Fahrzeuge und eine verbesserte "künstliche Intelligenz" der gegnerischen Fahrer.
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